Hi.


I'm writing a program which reads 3D information from the network like vertex and polygons . Then I rebuild it as OSG nodes, at this point all is great, but now I need to do the texture mapping of those models and I'm receiving UV data. Can anybody point me a source of information to do the texture mapping from UV coordinates in OSG ? Is this directly supported on OSG? or do I need a conversion?

Thanks
Pedro


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