You need to add a StateSet to your geometry to activate openGL blending 2007/8/29, Nicholas Yue <[EMAIL PROTECTED]>: > Hi, > > I tried to modify and existing sample tet6.osg so that the 4th color > component is lesser than 1.0. > > I was expecting to see some transparency in the tetrahedron but the color > looks solid. > > Regards Geode { UniqueID Geode_0 DataVariance DYNAMIC nodeMask 0xffffffff cullingActive TRUE num_drawables 1 Geometry { DataVariance DYNAMIC useDisplayList TRUE useVertexBufferObjects FALSE StateSet { GL_BLEND ON } PrimitiveSets 1 { DrawElementsUInt TRIANGLES 12 { 0 1 2 3 4 5 6 7 8 9 10 11 } } VertexArray Vec3Array 12 { 1 0 0 0 1 0 0 0 1 0 0 0 0 0 1 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 1 0 0 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.57735 0.57735 0.57735 -1 0 0 0 -1 0 0 0 -1 } NormalIndices UIntArray 12 { 0 0 0 1 1 1 2 2 2 3 3 3 } ColorBinding PER_VERTEX ColorArray Vec4Array 4 { 1 1 1 0.1 1 0 0 0.1 0 1 0 0.1 0 0 1 0.1 } ColorIndices UIntArray 12 { 0 0 0 1 1 1 2 2 2 3 3 3 } } }
-- Mathieu _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org