Here's a trace off the XP32 box. The crash is somewhat 'reliable' in that it
will crash if left running long enough.

  3ff00000()
> osg.dll!osg::OperationThread::run()  Line 416 C++
  OpenThreads.dll!OpenThreads::ThreadPrivateActions::StartThread(void *
data=0x00c921e0)  Line 120 C++
  msvcr80.dll!_callthreadstartex()  Line 348 + 0x6 bytes C
  msvcr80.dll!_threadstartex(void * ptd=0x00c97948)  Line 326 + 0x5 bytes C
  kernel32.dll!7c80b683()
  [Frames below may be incorrect and/or missing, no symbols loaded for
kernel32.dll]
  ntdll.dll!7c911538()
  ntdll.dll!7c911596()




On 8/30/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
>
> On 8/30/07, sherman wilcox <[EMAIL PROTECTED]> wrote:
> > An update...left the osgtext --mt demo running all night on both
> systems,
> > both had crashed by the time I got up this morning.
>
> Did you get a stack trace for the crashes?
>
> Robert.
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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