Here's a trace off the XP32 box. The crash is somewhat 'reliable' in that it will crash if left running long enough.
3ff00000() > osg.dll!osg::OperationThread::run() Line 416 C++ OpenThreads.dll!OpenThreads::ThreadPrivateActions::StartThread(void * data=0x00c921e0) Line 120 C++ msvcr80.dll!_callthreadstartex() Line 348 + 0x6 bytes C msvcr80.dll!_threadstartex(void * ptd=0x00c97948) Line 326 + 0x5 bytes C kernel32.dll!7c80b683() [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] ntdll.dll!7c911538() ntdll.dll!7c911596() On 8/30/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > > On 8/30/07, sherman wilcox <[EMAIL PROTECTED]> wrote: > > An update...left the osgtext --mt demo running all night on both > systems, > > both had crashed by the time I got up this morning. > > Did you get a stack trace for the crashes? > > Robert. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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