Hi.

I just want to render a simple node to a texture. All the examples are using
callbacks, osg viewer,etc.. I don't understand all that, I just want to set
up geometry, projection and new camera and then take one shoot with camera
and that's it.

So I need a simple function like this

osg::Image * CreateTopDownShotOfNode( osg::Node * node);

The main problem is how to tell osg to render using that camera.

thx
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