Hi. I just want to render a simple node to a texture. All the examples are using callbacks, osg viewer,etc.. I don't understand all that, I just want to set up geometry, projection and new camera and then take one shoot with camera and that's it.
So I need a simple function like this osg::Image * CreateTopDownShotOfNode( osg::Node * node); The main problem is how to tell osg to render using that camera. thx
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