Tried it both ways. I've found running in
debug mode on Linux hardly affects the
frame rate at all - on Windows it
takes a big hit.


-----Original Message-----
From: [EMAIL PROTECTED] on behalf of Robert Osfield
Sent: Fri 9/7/2007 9:02 AM
To: Public OpenSceneGraph Users discussion list.
Subject: Re: [osg-users] Frame rate hit using OSG 2
 
Hi Donn,

Could it be that you've haven't built the OSG as release build?  If
you run cmake . stright it'll won't by default select the release
build.  If you run the ./configure script it will select the release
build as it does:

cmake . -DCMAKE_BUILD_TYPE=Release


Robert.

<<winmail.dat>>

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