On Tue, 11 Sep 2007 11:10:09 +0200, Robert Osfield <[EMAIL PROTECTED]> wrote:
> On 9/11/07, Johan Johnsson <[EMAIL PROTECTED]> wrote: >> > You just need to scale the y axis by -1, then flip the front face to >> > prevent the wrong faces from being culled. >> addSlave(camera.get(),osg::Matrixd::scale(1,-1,1),offsetMatrix); >> it's get upside down :S > > Opps... try the x axis... Magical :D, it worked , altho the culling isnt that easy as it may seem ? getCamera()->getStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF); now it works, .. but i dont just want my mirror camera to be affected.. it now affect all cameras (all slaves) well i tried : getSlave(0)._camera->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF); nothing happend ?.. i set the "viewer->getCamera()->setCullMask(0xffffffff);" > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org