Hi All Fedora 7, gcc 4.2.1, all build fine !!
2007/9/11, Art Tevs <[EMAIL PROTECTED]>: > > yes, it seems that math.h does not define the log2 > function on some systems. > > Sorry, for this. > > My proposition is to patch the osg's Math file to > support for log2 method. I attached the patched file, > which contains log2 function. > > Best regards, Art > > > > --- sicong he <[EMAIL PROTECTED]> schrieb: > > > It seems that VS2005 c++ library do not have log2() > > function defined. So I > > change log2() function to log()/log(2.0), I don't > > know if it is slower than > > log2() but it really works. > > > > 2007/9/11, sicong he <[EMAIL PROTECTED]>: > > > > > > I fixed this by change all log2(x) to: > > > log((double)maximum(...))/log(2.0) > > > Then I successfully built under VS2005. > > > Attachment is my patch for this problem. Please > > test it. > > > > > > 2007/9/11, Shue, John <[EMAIL PROTECTED]>: > > > > > > > > I'm getting same compiler error on FreeBSD: > > > > Texture1D.cpp:417: error: `log2' was not > > declared in this scope > > > > > > > > I did: > > > > # svn update > > > > # ./configure > > > > # make > > > > > > > > -john > > > > > > > > ------------------------------ > > > > *From:* > > [EMAIL PROTECTED] [mailto: > > > > [EMAIL PROTECTED] *On > > Behalf Of *sicong he > > > > *Sent:* Tuesday, September 11, 2007 10:21 AM > > > > *To:* Public OpenSceneGraph Users discussion > > list. > > > > *Subject:* Re: [osg-users] Please test SVN > > version of OpenSceneGraph > > > > > > > > > > > > I get latest version and build under VS2005. > > > > But in these line: > > > > TextureRectangle.cpp Line 561, > > TextureCubeMap.cpp Line 387, > > > > Texture3D.cpp Line 459, Texture2DArray.cpp Line > > 467, Texture2D.cpp Line > > > > 411, > > > > Texture1D.cpp Line 417 > > > > These lines VS2005 reports: > > > > error C3861: "log2" can't find symbol > > > > Is there some header lost? > > > > > > > > > > > > > > > > 2007/9/11, Robert Osfield > > <[EMAIL PROTECTED]>: > > > > > > > > > > Hi All, > > > > > > > > > > I have merged quite a few changes to the OSG > > over the last few days, > > > > > these could break the build, so I'd like some > > feedback on how the OSG > > > > > is build and running on various platforms > > before I go ahead the weekly > > > > > dev release (2.1.10). > > > > > > > > > > Thanks in advance, > > > > > Robert. > > > > > > > _______________________________________________ > > > > > osg-users mailing list > > > > > osg-users@lists.openscenegraph.org > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > > > > > > This communication, along with any attachments, > > is covered by federal and state law governing > > electronic communications and may contain company > > proprietary and legally privileged information. > > > > If the reader of this message is not the > > intended recipient, you are hereby notified that any > > dissemination, distribution, use or copying of this > > message is strictly prohibited. > > > > If you have received this in error, please reply > > immediately to the sender and delete this message. > > Thank you. > > > > > > > > > > > > > > > > _______________________________________________ > > > > osg-users mailing list > > > > osg-users@lists.openscenegraph.org > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > Heute schon einen Blick in die Zukunft von E-Mails wagen? Versuchen > SieĀ“s mit dem neuen Yahoo! Mail. www.yahoo.de/mail > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > >
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