Should just work presuming no endian bugs in the underlying code.

On 9/17/07, Eric Sokolowsky <[EMAIL PROTECTED]> wrote:
> I plan to create an OSG 1.2 based application on Mac OSX which is a
> universal binary. Are there any issues that I need to be aware of
> regarding the osgPlugins? If I use the Xcode projects with the
> distribution to create the various frameworks, copying the generated
> osgPlugins to the proper Resources directory within the application
> bundle, will it Just Work? Do I need to run lipo separately on the ppc
> and i386 .so files?
>
> Eric
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to