Should just work presuming no endian bugs in the underlying code.
On 9/17/07, Eric Sokolowsky <[EMAIL PROTECTED]> wrote: > I plan to create an OSG 1.2 based application on Mac OSX which is a > universal binary. Are there any issues that I need to be aware of > regarding the osgPlugins? If I use the Xcode projects with the > distribution to create the various frameworks, copying the generated > osgPlugins to the proper Resources directory within the application > bundle, will it Just Work? Do I need to run lipo separately on the ppc > and i386 .so files? > > Eric > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org