Zach,
There actually is no border... there is a clearnode to clear the entire screen. 
 The 'border' is just render surface with only the clear node (no cameras with 
a view to the scene) rendering to it.
-Joe

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Zach Deedler
> Sent: Monday, September 17, 2007 1:20 PM
> To: 'OpenSceneGraph Users'
> Subject: Re: [osg-users] Instrument Panel rendering - interest? ideas?
> 
> Hi Joseph,
> 
> Tinyxml is an alternative to xerces which usually suffices (it always has
> for me).  The code is small enough just to embed it into the library that
> uses it.
> 
> Also, I was wondering how you implemented the border around the graph in
> your screenshot?  I'd like to see the ability to add borders to views in
> the
> osg libraries.  I have submitted code that decorates a CameraNode with a
> border, but that was OSG 1.2.
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Sullivan,
> Joseph (CDR)
> Sent: Monday, September 17, 2007 4:03 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Instrument Panel rendering - interest? ideas?
> 
> Robert, Zach, Paul, Serge, Gerrick, and the rest of the OSG gang,
> Thanks for the replies - good to know that this may be generally useful
> code.
> Things may have changed a bit, but the basic starting idea was to make it
> easier to build reconfigurable instrument panels out of a set of gauges.
> Rather than 3D models, we use geometric primitives as the scene graph
> level.  Each gauge in an instrument panel is made up of layers. Layers
> would
> have a position and textured quad associated with them.  The indicators on
> the gauge are textured quads that can be articulated: rotated, translated,
> etc.  So an RPM gauge would have a layer representing the background and
> an
> articulated layer representing the needle.  Details for how to articulate
> parts are read from an XML file.  For updating the gauges we use a list of
> control points and interpolate between these points.  (The control points
> are real world value - offset pairs.  If RPM is linear this could just be
> a
> list of [ [0,0] [8000,270]] zero RPM would be zero rotation, 8000 RPM
> would
> be 270 degrees.)  The parent application updates the gauge using real-
> world
> parameters.  Interpolation happens auto-magically.
> The attached screen shot is a somewhat generic helicopter instrument
> panel.
> The airspeed indicator and compass are straightforward and would work fine
> for the RPM and compass.  The altimeter is a bit trickier - there is one
> articulated layer for the needle and one for the thousands of feet drum.
> The drum is updated by translating the UV coords.
> We'll work on packaging this up.  The smart folks on the Delta3D team can
> provide a better explanation of the current code.  Right now the code
> relies
> on XML parsing (tiny XML or Xerces depending on version).  I doubt osg
> would
> welcome another external dependency so we may want to look at that as
> well.
> Thanks!
> Joe
> 
> 
> ________________________________________
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Zach
> Deedler
> Sent: Friday, September 14, 2007 12:57 PM
> To: 'OpenSceneGraph Users'
> Subject: Re: [osg-users] Instrument Panel rendering - interest? ideas?
> 
> Hello Joseph,
> 
> I have been putting off doing this myself.  I need speedometer, RPM, and
> compass gauges to display onscreen.  My plan was to make them just another
> 3D model that sit in their own HUD.  How does the Delta3D one work?
> 
> I know it would be difficult to encapsulate this sort of thing because
> each
> instrument panel has different properties.  So how do you define the
> interface to the instrument panel node?
> 
> Thanks.
> 
> ________________________________________
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Sullivan,
> Joseph (CDR)
> Sent: Friday, September 14, 2007 10:42 AM
> To: osg-users@lists.openscenegraph.org
> Subject: [osg-users] Instrument Panel rendering - interest? ideas?
> 
> Greetings,
> Over the last couple years we've worked on a few OSG/Delta3D projects that
> have included a rendered instrument panel.  We have a pretty decent
> solution
> that currently hangs out as a Delta3D utility (dtUtil).  Since it's mostly
> OSG code we're wondering if it wouldn't make more sense to make this an
> osg
> thing.
> So the questions are:
> Would this sort of application be useful for others?
> Is there enough interest and ability to support as part of OSG?
> What would be the right way to go - build as a plugin?
> Thanks!
> Joe S.
> 
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