Hi Andy,

Out of curiosity which version of the OSG are you working with now?
Do they include Luigi's modifications for building libs and debug
files in the bin directory?

Robert.

On 9/26/07, Andy Skinner <[EMAIL PROTECTED]> wrote:
> I am definitely using the dlls associated with the pdb files, which were
> generated in debug mode.  I can find where the libraries come from,
> where the pdb files come from, etc, and all is in place.  The symbols
> are in the stack trace as well.  Before I was using debug directories,
> it couldn't tell me where it was in OSG.
>
> One possible issue is that these dlls have been copied to other places
> since they were built, and they're not in the same place relative to the
> pdb files or source code.  But they are the files built with the pdb
> files and source code.
>
> It has been suggested that I try to load the OSG solution and attach to
> my program.  This may now make it harder to debug our code, but it would
> be something.
>
> andy
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric
> Sokolowsky
> Sent: Tuesday, September 25, 2007 5:16 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] more on Windows debugging
>
> Andy Skinner wrote:
> > I can step into header files, but not the source.  I wonder why that
> is.
> >
> > It seems I'm pretty close, since it is finding the header file.  If
> > anyone could suggest why Visual Studio can find one and not the other,
> > I'd be grateful.  I've added both to the list of debug source.
>
> It sounds like there is no debugging information in the source files,
> especially if you're trying to step into the OSG sources which are
> located inside a library file. Header files are compiled into your
> program's sources so you can step into the functions contained therein.
> Are you using a debug version of the library?
>
> Eric
>
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