I need to develop an application to handle a 3D point-cloud of a few 100M points. It will have to handle displaying points, meshes and surfaces quickly. Currently my app uses raw opengl but I need a more efficent solution for large data sets.
Is openscenegraph suitable for this? I am conceend that the file format isn't very compact - do I have to use this format or can I simply load my data and create a model 'on the fly'? How does it manage data sets too large to fit in memory? Will osg manage selecting points/regions efficently with such large data sets? Any pointers to the suitability greatly apprreciated Thanks, Martin _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org