Good Morning, Yes, I am using Multi-Threaded Debug DLL (/MDd)
I'm using the pre-built Win32 version of OSG from the OSG website. I'm running a 64 bit machine on a 64 bit OS but generating 32 bit code with my compiler so this should be OK, right? Otherwise I will try re-building OSG locally, I was running into some problems with CMake last night, maybe I can get those worked out. Thanks again Robert and Sherman, Philip Hahn On 9/29/07, sherman wilcox <[EMAIL PROTECTED]> wrote: > > Yes, double check which runtime you're using. > > "Project" => "Properties" => "C/C++" => "Code Generation" : Runtime > Library > > In most cases this should be Multi-threaded DLL (/MD) or > Multi-threaded Debug DLL (/MDd) > > On 9/29/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > > Hi Philip, > > > > The looks like a build/linking error or some sort. I'm no windows > > users so can't pinpoint directly, but build options are the place to > > look, or just double checking you aren't linking to plugins are > > runtime that were built with a different version of the OSG. > > > > This problem isn't related to your code, or the OSG code so don't both > > trying to debug it... just fix the above problems. > > > > Robert. > > > > On 9/29/07, Philip Hahn <[EMAIL PROTECTED]> wrote: > > > Good Evening- > > > > > > My OSG is a little rusty as I haven't touched it in half a year now, > but I'm > > > trying to put together a very simple visualization of a simulation. > The code > > > simply loads a few models, an input file, and moves the models through > the > > > commands in the input file. If I try the following single line of > code: > > > > > > osg::Node* node = osgDB::readNodeFile("cow.osg"); > > > > > > I get a > > > > > > "Unhandled exception at ... in sim.exe: Microsoft C++ exception: > > > std::bad_alloc at memory location ..." > > > > > > This occurs in inline osg::Node* readNodeFile(), line 107 of read > file. > > > > > > cow.osg is in my OSG_FILE_PATH. So besides having the OSG_FILE_PATH > correct > > > is there anything else I am forgetting? The demos seem to work fine. > > > (Windows XP x64, MSVC v9) > > > > > > Thanks, > > > > > > Philip Hahn > > > > > > _______________________________________________ > > > osg-users mailing list > > > osg-users@lists.openscenegraph.org > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org