Hi, Thanks for the info, I've been using clipmaps with good old pfDays and it was definetly very powerfull. However using it doesn't seem very efficient compared to osgdem outputs for example : 30fps at 585x445 as seen on this video : http://developer.download.nvidia.com/SDK/10/direct3d/Source/Clipmaps/doc/Clipmaps.wmv
Seems promising though... 2007/10/1, Garry Keltie <[EMAIL PROTECTED]>: > Hi, > > I haven't heard any chatter of this on forums yet. I have just come > across it so am curious if any other community members have also and > their views. Sure, its directX and not OpenGL but its the precedent. > > http://developer.download.nvidia.com/SDK/10/direct3d/Source/Clipmaps/doc/Clipmaps.pdf > > from the featured sample SDK code at: > http://developer.download.nvidia.com/SDK/10/direct3d/samples.html > > Garry > > -- > Garry Keltie > > garrydotkeltieATrmit.edu.au > VR Centre - Research & innovation > RMIT University > > / ... .... .. - / .... .- .--. .--. . -. . -.. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Mathieu _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

