On Sun, 16 Sep 2007, Robert Osfield wrote: > On 9/16/07, Renan Mendes <[EMAIL PROTECTED]> wrote: >> Oh, that's a shame. Thanks anyway... >> >> But how would you do that? Is there any OpenGL primitive appropriate for >> this kind of rendering? Anywhere I can read about it? > > There is no OpenGL primitive to support what you are after. > > The closest you could get would be to use the stencil buffer and > multi-pass. Look up constructive solid modeling on the web.
One open source Constructive Solid Geometry (CSG) solid modeling package is called BRL-CAD. See: http://www.brlcad.org/ -Steve _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org