Hi Robert and all, I have probably missed something in OSG, but I would like to know if anybody has a suggestion on how to compile the GLObjects (display lists, textures...) on a separated thread without having PixelBuffer support on the graphic card ?
If I understand it well, if the compile context can't be created, the objects are compiled using the main thread, right ? Thanks in advance ! -- Serge Lages http://www.magrathea-engine.org
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