Hi all, I am having a problem with my application, it crashs on exit (WinXP, VS8 SP1, SVN head version). To make it crash I have added this line :
osg::DisplaySettings::instance()->setCompileContextsHint(true); It allows me to make sure my GLObjects are compiled using a PBuffer when available with the DatabasePager. Another important thing is that I set my application as SingleThreaded. The error I am getting is the following (on exiting the application) : R6025 - pure virtual function call It happens when calling releaseContextImplementation(); (in GraphicsContext.cpp line 527) I don't understand the problem because both GraphicsWindowWin32 and PixelBufferWin32 implements this method. Any idea ? Thanks in advance ! -- Serge Lages http://www.magrathea-engine.org
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org