To clarify,
I create OpenGL contexts, not osg::GraphicsContexts, and use a sceneview
per window. If switching to osg::GraphicsContext would fix my texture
memory issues, I would do it. If that is the case, is there a good
example of using a osgUtil::SceneView with a osg::GraphicsContext that
someone can refer me to?
 
John

________________________________

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Argentieri, John-P63223
Sent: Friday, October 12, 2007 10:21 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Texture Memory supposed leak



Hello, 

I read a message concerning texture memory cleanup. Robert asked the
user if he was opening and closing contexts. I am also having texture
memory issues, and I AM opening and closing contexts. How are these two
things related?

Thanks for your help. 

Sincerely, 
John 

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