To clarify, I create OpenGL contexts, not osg::GraphicsContexts, and use a sceneview per window. If switching to osg::GraphicsContext would fix my texture memory issues, I would do it. If that is the case, is there a good example of using a osgUtil::SceneView with a osg::GraphicsContext that someone can refer me to? John
________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Friday, October 12, 2007 10:21 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Texture Memory supposed leak Hello, I read a message concerning texture memory cleanup. Robert asked the user if he was opening and closing contexts. I am also having texture memory issues, and I AM opening and closing contexts. How are these two things related? Thanks for your help. Sincerely, John
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