I have some 3rd party OGL code that needs to draw (add some 2D/3D decorations) directly to the framebuffer after everything else is drawn (i.e. right before swapBuffers).
What would be the best way to do this: 1. add a call in Viewbase.cpp to call the 3rd party draw() method right before swapBuffers(). 2. a draw callback on a scenegraph node assigned to the highest number render bin. 3. other ways? Thanks. Bob. -- Robert E. Balfour, Ph.D. Exec. V.P. & CTO, BALFOUR Technologies LLC 960 South Broadway, Suite 108, Hicksville NY 11801 Phone: (516)513-0030 Fax: (516)513-0027 email: [EMAIL PROTECTED] _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org