Hey guys, I've got a few questions related to getting 3DS models to display properly in OSG. I'm not a modeller myself, I write software, but I'm working with a modeller trying to get some of their work into my app.
The objective I'm trying to reach is to import an animated, textured model from 3dsmax to OSG with either a Morph Modifier or a Skin Wrap Modifier. A good example would be a flag waving in the wind. Ideally, I would like to have good control of textures as well - including transparency, specularity, and texture maps...along with the ability to animate these features. I've used osgExport with some of the models with limited success. Seems that the skin or morph modifier isn't exported. Is what I'm trying to accomplish feasible or reasonable within the confines of OSG? _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org