Just some more suggestions for references ...
(1) osgEphemeris, by Don Burns (http://andesengineering.com/Projects/OsgEphemeris) - uses OSG (and osgProducer) to create virtual environments for sky, moon, planets, and stars. (2) Delta3D (http://www.delta3d.org <http://www.delta3d.org/> ) - uses OSG in developing a gaming and simulation engine. (3) FlightGear (http://www.flightgear.org <http://www.flightgear.org/> ) - SVN project uses OSG, but prior releases use straight OpenGL for environment rendering (I believe this part is handled using SimGear, www.simgear.org <http://www.simgear.org/> ). All references are open-source, so they should provide some good examples how environment rendering is handled both with OSG and OpenGL. chuck ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adrian Egli Sent: Thursday, November 01, 2007 3:00 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OSG + sky Hi Jim, do you have a example or demo of the sky-dome implemenation with the clouds ? /adegli 2007/11/1, Jim Brooks <[EMAIL PROTECTED] >: >I want to integrate enviroment in my application, >for example clouds and sky. As far as my knowledge >is concerned this is not possible in OSG >currenly. Can someone tell me the alternatives. OSG can be used to render a sky dome/box and clouds (I've done it). For cumulus clouds, used libnoise to procedurally-generate textures and and a custom sprite node that rendered a set of viewplane-aligned blended quads (OSG::Billboard has/had problems staying rotated to viewplane). __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g -- ******************************************** Adrian Egli
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