Hi Adrian,

kd-tree looks like a nice structure to have, in my case for other things
than ray-tracing, like optimizing collisions and path-finding, to be
local to one partition.
Are you planning to integrate kd-tree into osg as a generic algorithm ?
In that case how could it be used ?

If you want some help in this project, let me know how I could start (
not much ray-tracing experience ), but another pair of eyes might be useful.

Cheers
Mihai

Adrian Egli wrote:
> :-) no source at the moment for this version, look through the forum
> and you will find the source
>
>
> 2007/11/1, Cedric Pinson <[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>>:
>
>     I can't test it under Linux, do you have the source tree, i ll try to
>     compile it
>
>
>     Adrian Egli wrote:
>     > http://webaddon3d.assoftware.ch/AE/RTTest.rar
>     >
>     > /adegli
>     >
>     > --
>     > ********************************************
>     > Adrian Egli
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>     --
>     +33 (0) 6 63 20 03 56  Cedric Pinson mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]> http://www.plopbyte.net
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