Thanks for your replies. Robert, I am using windows XP Pro with service pack
2. The problem happens with GeForce 8800 GTX cards.

Will, is there any solution to this or do I need to change my graphics
cards?

Regards, Shamim

On Nov 12, 2007 5:53 AM, Will Dicharry <[EMAIL PROTECTED]> wrote:

> Hi, I am not sure if this is the same problem, but I have an
> application that uses large paged databases and have seen a slow down
> on a higher end machine with a GeForce 7900  The slow down was only on
> Windows, Linux ran fine.  After tracking it down, I found out that the
> bottleneck was actually in the graphics drivers.  After installing an
> older version of the drivers, the performance went back up again.
> I've also seen the same behavior on a machine with a GeForce 8800 GTX.
>  Unfortunately, I cannot find an older version of the drivers for that
> card.  Again, I don't know if this is the same problem, but the
> performance loss on a higher end machine rang a bell in my head.
>
> Will
>
> On Nov 10, 2007 12:31 AM, Akhtar Shamim <[EMAIL PROTECTED]> wrote:
> > Dear All,
> >
> > Lately I had been seeing a very obscure problem with our OSG
> application.
> >
> > The application uses a very large Terra Vista paged terrain. I see the
> > following two phenomena:
> >
> > 1. With all our old computers (i.e. computers having a single core CPU,
> 1 GB
> > or less RAM and with graphics card < NVidia 6600) the application gives
> a
> > constant update rate of 60 Hz. No problem with any refresh rate issues.
> >
> > 2. However, when I try the same application on a high end machine (Dual
> Core
> > CPU or Quad Core CPU and with graphics card 7800 GT++) the performance
> is
> > very poor and quite unpredictable. I looked at the CPU usages and found
> that
> > the CPU usage is below 20 % for most of the CPUs. The application crawls
> at
> > less than 6-7 Hz. However, if I change the BIOS setting to use only one
> CPU
> > the application is back to normal and runs at constant 60 Hz.
> >
> > It seems to me that the database pager isnt working perfectly with
> multiple
> > CPUs and gets deadlocked. I am very confused with this situation. For
> our
> > deployment we have all new machines with dual and quad core CPUs and
> latest
> > graphics cards.
> >
> > I would be very happy to hear suggestion/advice on how to solve this
> > performance issue. To be honest I am quite stuck with the problem. I
> have
> > tried compiling our application with OSG 1.2 and OSG 2.0. The phenomenon
> is
> > the same.
> >
> >  Best regards.
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
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