Greetings, Is there a way to tell the osgUtil::IntersectionVisitor to stop searching once it finds one (or "n") intersections?
I'm intersecting a PagedLOD terrain, and using a ReadCallback to always get the highest LOD. It works, but in order to speed it up I'd like it to stop immediately after recording that first hit. In this particular case I'm always expecting exactly one intersection. Thanks in advance. -gw -- Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org