Hi, I want to generate a grid. I have done this with triangle strips, but I want to try to do it with the triangle primitive instead.
Is it possible to define vertices in one array, and vertex-indices in another array that forms the triangles, for example: The indices: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 The index array: { 00, 04, 01, 01, 04, 05, ..., 11, 14, 15 } In the osgGeometry example this approach is not used. Is it because it is not supported by OpenGL or OpenSceneGraph? How should I build up my grid in the best way when it comes to performance? My grid is approx 100x100. -- Joakim Simonsson _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org