On Dec 6, 2007 5:13 AM,  <[EMAIL PROTECTED]> wrote:
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> Today's Topics:
>
>    1. osgEphemeris (topsail2007)
>    2. Creator vs 3D Studo Max (Loong Hin)
>    3. Re: How to generate cultures on terrain (Weng Heng)
>    4. Re: Creator vs 3D Studo Max (Daniel Holz)
>    5. Some OSG examples doesn't work ! (Stephane Lamoliatte)
>    6. Re: Integrationg OpenALpp (maruti borker)
>    7. Re: Getting the window handle generically. (Robert Osfield)
>    8. Re: Some OSG examples doesn't work ! (Robert Osfield)
>    9. Re: Some OSG examples doesn't work ! (Stephane Lamoliatte)
>   10. Re: Some OSG examples doesn't work ! (Robert Osfield)
>   11. osg multithreading doc. (Johan Johnsson)
>   12. Re: Some OSG examples doesn't work ! (Colin Dunlop)
>   13. Finding Textures to be drawn (Michael Platings)
>   14. Re: using osgIntrospection for own library (Emmanuel Roche)
>   15. Re: Still on osgintrospection... (Emmanuel Roche)
>   16. Re: using osgIntrospection for own library (David Callu)
>   17. Re: Still on osgintrospection... (David Callu)
>   18. Re: using osgIntrospection for own library (Emmanuel Roche)
>   19. Re: Creator vs 3D Studo Max ([EMAIL PROTECTED])
>   20. Re: osgIntrospection and operators ? (David Callu)
>   21. Re: using osgIntrospection for own library (David Callu)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 6 Dec 2007 06:33:23 +0800 (CST)
> From: topsail2007 <[EMAIL PROTECTED]>
> Subject: [osg-users] osgEphemeris
> To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org>
> Message-ID:
>         <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="gbk"
>
>
>  I am interested in osgEphemeris,I use the Tortoise CVS to download,but the 
> error as follow:
> CVSROOT=cvs -d :pserver:[EMAIL PROTECTED]:/cvs/osg co osgEphemeris
> cvs [checkout aborted]: end of file from server (consult above messages if 
> any)
> Error, CVS operation failed
>
> why?
> how to download the osgEphemeris,thouk you
>
>
>
>
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> ------------------------------
>
> Message: 2
> Date: Thu, 6 Dec 2007 09:59:15 +0800
> From: "Loong Hin" <[EMAIL PROTECTED]>
> Subject: [osg-users] Creator vs 3D Studo Max
> To: <osg-users@lists.openscenegraph.org>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain;       charset="Windows-1252"
>
> Hi,
>
> I've a flight simulator project running on OSG 2.2 whereby we need to model a 
> geo-specific airport.
>
> We will need features like creating the airport lighting system, geo-specific 
> buildings, multiple LODs.
>
> We are considering whether to use Multigen Creator or 3D Studio Max to do the 
> job, any advice? Thanks a lot
>
>
>
>
> ------------------------------
>
> Message: 3
> Date: Thu, 6 Dec 2007 11:37:24 +0800
> From: "Weng Heng" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] How to generate cultures on terrain
> To: <osg-users@lists.openscenegraph.org>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="us-ascii"
>
> Hi Robert,
>
>
>
> Thanks. I'll look forward to the inbuilt support for cultural data for paged
> database.
>
>
>
> Hi Glenn,
>
>
>
> Thanks for the tips. I'm checking it out now.
>
>
>
> Thanks
>
>
>
> Regards
>
> Weng Heng
>
>
>
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> ------------------------------
>
> Message: 4
> Date: Wed, 05 Dec 2007 23:30:13 -0500
> From: Daniel Holz <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] Creator vs 3D Studo Max
> To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> hi,
>
> first of all: the words modeling and creator should not appear in the
> same sentence :). probably you can use creator for cad tasks but thats
> all. the texturing tools are quite ok though...
> i would go with a combination of both. using 3dsmax for the model and
> creator to compose everything in a nice hierarchy.
> that's all i can say for now.
>
> cheers,
> daniel
>
>
> Loong Hin wrote:
> > Hi,
> >
> > I've a flight simulator project running on OSG 2.2 whereby we need to model 
> > a geo-specific airport.
> >
> > We will need features like creating the airport lighting system, 
> > geo-specific buildings, multiple LODs.
> >
> > We are considering whether to use Multigen Creator or 3D Studio Max to do 
> > the job, any advice? Thanks a lot
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
>
>
>
> ------------------------------
>
> Message: 5
> Date: Thu, 06 Dec 2007 08:03:18 +0100
> From: Stephane Lamoliatte <[EMAIL PROTECTED]>
> Subject: [osg-users] Some OSG examples doesn't work !
> To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Hello,
>
> osgOccluder and osgTexture2D crash during their execution in debug mode
> on Windows. (I built  them with Visual studio 2008 in debug mode)
>
> It is very strange because they seem to work perfectly in release mode.
>
> Is it a bug, or may I choose another compilation mode to step inside
> these examples ?
>
> --
> Stephane
>
>
> ------------------------------
>
> Message: 6
> Date: Thu, 6 Dec 2007 13:49:08 +0530
> From: "maruti borker" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] Integrationg OpenALpp
> To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org>
> Message-ID:
>         <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I wanted to do the same ... but the problem is that i have installed
> OpenSceneGraph 2.0 from a tar ball ... and now when i try to install OSGAL
> .. .its says that OpenSceneGraph not found :( ... i am working in fedora 7.
>
> I was unable to understand so i thought it would be better if i implemented
> it myself ...
> If somebody knows how to work-out OSGAL with my specifications :( please
> help me out .
>
> On Dec 6, 2007 2:30 AM, Anders Backman <[EMAIL PROTECTED]> wrote:
>
> > Try to use osgAL, it is a nodekut for integrating OpenAL++ and osg, lots
> > of examples of how o use ut.
> >
> > THe standalone OpenAL++ can be considered depricated.
> >
> > You will find it at: http://sourceforge.net/projects/osgal/ (just not
> > right now as sf.net is down).
> >
> > /Anders
> >
> > On Dec 5, 2007 6:41 PM, maruti borker < [EMAIL PROTECTED]> wrote:
> >
> > >
> > > I am using OSG 2.0 , i wanted to use OpenAL++ in my application . For
> > > that i need to have the present position of my Viewer ... But i am unable 
> > > to
> > > find it :( . I tried searchin the documentation but wasnt able to get any
> > > information .
> > >
> > > Can u please help me out
> > >
> > > Thank in advance
> > >
> > > --
> > > Maruti Borker
> > > IIIT Hyderabad
> > > Website:- http://students.iiit.ac.in/~maruti
> > > <http://students.iiit.ac.in/%7Emaruti>
> > > Blog:- http://marutiborker.wordpress.com
> > > _______________________________________________
> > > osg-users mailing list
> > > osg-users@lists.openscenegraph.org
> > >
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
> > >
> >
> >
> > --
> >
> >
> > ________________________________________________________________
> > Anders Backman               Email:     [EMAIL PROTECTED]
> > HPC2N/VRlab                  Phone:    +46 (0)90-786 9936
> > Umea university              Cellular: +46 (0)70-392 64 67
> > S-901 87 UMEA SWEDEN         Fax:      +46 90-786 6126
> >                               
> > http://www.cs.umu.se/~andersb<http://www.cs.umu.se/%7Eandersb>
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
>
>
> --
> ----------------------------------------------
> Maruti Borker
> IIIT Hyderabad
> Website:- http://students.iiit.ac.in/~maruti
> Blog:- http://marutiborker.wordpress.com
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> ------------------------------
>
> Message: 7
> Date: Thu, 6 Dec 2007 08:49:25 +0000
> From: "Robert Osfield" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] Getting the window handle generically.
> To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org>
> Message-ID:
>         <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hi David,
>
> You can get the platform specific window handles by casing the
> osgViewer::GraphicsWindow to GraphicsWindowWin32/X11/Carbon and then
> getting the handle from them.  The platform specific windowing
> interfaces to osgViewer can be found in include/osgViewer/api/Win32,
> include/osgViewer/api/X11, include/osgViewer/api/Carbon.
>
> Robert.
>
> On Dec 5, 2007 9:15 PM, David Guthrie <[EMAIL PROTECTED]> wrote:
> >
> > Every System, at some point, has a window handle, and that is necessary to
> > get in order to do any functionality that OSG windowing does not support.
> > The OSGViewer windowing code does not provide any generic way to access that
> > handle.  With embedded windows, there is no window handle at all, even
> > though the window(s) to which the viewer is actually being drawn has one
> > somewhere.
> >
> > Is there some workaround, or does anyone envision a way to implement such
> > code in OSG?  I need this because we are bugfixing the Delta3D upgrade to
> > OSG 2.2.
> >
> >
> > ---
> > David Guthrie
> > [EMAIL PROTECTED]
> > Alion Science and Technology
> > BMH Operation - A CMMI Maturity Level 3 Organization
> > 5365 Robin Hood Road, Suite 100
> > Norfolk, VA 23513-2416
> > (757) 857-5670, ext 269, Fax (757) 857-6781
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
>
>
> ------------------------------
>
> Message: 8
> Date: Thu, 6 Dec 2007 08:51:37 +0000
> From: "Robert Osfield" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] Some OSG examples doesn't work !
> To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org>
> Message-ID:
>         <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hi Stephane,
>
> I haven't seen reports of problems with these examples before.  Could
> you provide a stack trace from the crashes apps?
>
> Robert.
>
> On Dec 6, 2007 7:03 AM, Stephane Lamoliatte
> <[EMAIL PROTECTED]> wrote:
> > Hello,
> >
> > osgOccluder and osgTexture2D crash during their execution in debug mode
> > on Windows. (I built  them with Visual studio 2008 in debug mode)
> >
> > It is very strange because they seem to work perfectly in release mode.
> >
> > Is it a bug, or may I choose another compilation mode to step inside
> > these examples ?
> >
> > --
> > Stephane
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
>
>
> ------------------------------
>
> Message: 9
> Date: Thu, 06 Dec 2007 10:52:47 +0100
> From: Stephane Lamoliatte <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] Some OSG examples doesn't work !
> To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Here is the stack traces.
>
>
> Robert Osfield a ?crit :
> > Hi Stephane,
> >
> > I haven't seen reports of problems with these examples before.  Could
> > you provide a stack trace from the crashes apps?
> >
> > Robert.
> >
> > On Dec 6, 2007 7:03 AM, Stephane Lamoliatte
> > <[EMAIL PROTECTED]> wrote:
> >
> >> Hello,
> >>
> >> osgOccluder and osgTexture2D crash during their execution in debug mode
> >> on Windows. (I built  them with Visual studio 2008 in debug mode)
> >>
> >> It is very strange because they seem to work perfectly in release mode.
> >>
> >> Is it a bug, or may I choose another compilation mode to step inside
> >> these examples ?
> >>
> >> --
> >> Stephane
> >> _______________________________________________
> >> osg-users mailing list
> >> osg-users@lists.openscenegraph.org
> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >>
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> >
> >
>
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> ------------------------------
>
> Message: 10
> Date: Thu, 6 Dec 2007 10:09:59 +0000
> From: "Robert Osfield" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] Some OSG examples doesn't work !
> To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org>
> Message-ID:
>         <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hi Stephane,
>
> The two stack traces aren't similar and nothing obvious jumps out as a
> possible cause.
>
> The only thing I can suggest to try is to run both examples with
> different threading models to see if there is a pattern. i.e.
>
>   osgoccluder glider.osg --SingleThreaded
>
> Robert.
>
> On Dec 6, 2007 9:52 AM, Stephane Lamoliatte
> <[EMAIL PROTECTED]> wrote:
> > Here is the stack traces.
> >
> >
> > Robert Osfield a ?crit :
> >
> > > Hi Stephane,
> > >
> > > I haven't seen reports of problems with these examples before.  Could
> > > you provide a stack trace from the crashes apps?
> > >
> > > Robert.
> > >
> > > On Dec 6, 2007 7:03 AM, Stephane Lamoliatte
> > > <[EMAIL PROTECTED]> wrote:
> > >
> > >> Hello,
> > >>
> > >> osgOccluder and osgTexture2D crash during their execution in debug mode
> > >> on Windows. (I built  them with Visual studio 2008 in debug mode)
> > >>
> > >> It is very strange because they seem to work perfectly in release mode.
> > >>
> > >> Is it a bug, or may I choose another compilation mode to step inside
> > >> these examples ?
> > >>
> > >> --
> > >> Stephane
> > >> _______________________________________________
> > >> osg-users mailing list
> > >> osg-users@lists.openscenegraph.org
> > >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >>
> > >>
> > > _______________________________________________
> > > osg-users mailing list
> > > osg-users@lists.openscenegraph.org
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
> > >
> > >
> > >
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
>
>
> ------------------------------
>
> Message: 11
> Date: Thu, 06 Dec 2007 11:10:02 +0100
> From: "Johan Johnsson" <[EMAIL PROTECTED]>
> Subject: [osg-users] osg multithreading doc.
> To: osg-users@lists.openscenegraph.org
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; format=flowed; delsp=yes;
>         charset=iso-8859-15
>
> Hey !
>
> I wonder if there is any documentation regarding the threadingmodes osg
> uses, is there any design tips how my application synchronizes with the
> osg threads in the best way? is there something i need to know about the
> threads while coding?, i need to know as much as possible. So all
> documentation regarding this topic whould helpfulll to me.
>
> --
> Mr. Johan Johnsson
> AutoSim AS, Strandveien 106, 9006 Troms?
> Visit us at http://www.autosim.no
>
>
> ------------------------------
>
> Message: 12
> Date: Thu, 06 Dec 2007 10:35:10 +0000
> From: Colin Dunlop <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] Some OSG examples doesn't work !
> To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Hi Stephane,
>
> are you running with any of the bundled OSG distro of 3rd-party libs?
> Either http://www.mew.cx/osg/
> or     http://www.openscenegraph.org/downloads/dependencies/
> I think these are only built "Release" for WIN32 and your mileage
> may vary depending on the moon phase as to whether you may get a
> mismatch of Debug/Release. Also regarding these binaries they are
> built with either MSVS 2003 or MSVS 2005 SP1 and may not be binary
> compatible with MSVS 2008.
>
> If you have all the 3rd-party and entire source built using 2008 then
> apologies for barking up the wrong tree ;)
>
> Cheers,
>
> Colin.
>
> Robert Osfield wrote:
> > Hi Stephane,
> >
> > The two stack traces aren't similar and nothing obvious jumps out as a
> > possible cause.
> >
> > The only thing I can suggest to try is to run both examples with
> > different threading models to see if there is a pattern. i.e.
> >
> >   osgoccluder glider.osg --SingleThreaded
> >
> > Robert.
> >
> > On Dec 6, 2007 9:52 AM, Stephane Lamoliatte
> > <[EMAIL PROTECTED]> wrote:
> >> Here is the stack traces.
> >>
> >>
> >> Robert Osfield a ?crit :
> >>
> >>> Hi Stephane,
> >>>
> >>> I haven't seen reports of problems with these examples before.  Could
> >>> you provide a stack trace from the crashes apps?
> >>>
> >>> Robert.
> >>>
> >>> On Dec 6, 2007 7:03 AM, Stephane Lamoliatte
> >>> <[EMAIL PROTECTED]> wrote:
> >>>
> >>>> Hello,
> >>>>
> >>>> osgOccluder and osgTexture2D crash during their execution in debug mode
> >>>> on Windows. (I built  them with Visual studio 2008 in debug mode)
> >>>>
> >>>> It is very strange because they seem to work perfectly in release mode.
> >>>>
> >>>> Is it a bug, or may I choose another compilation mode to step inside
> >>>> these examples ?
> >>>>
> >>>> --
> >>>> Stephane
> >>>> _______________________________________________
> >>>> osg-users mailing list
> >>>> osg-users@lists.openscenegraph.org
> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>>>
> >>>>
> >>> _______________________________________________
> >>> osg-users mailing list
> >>> osg-users@lists.openscenegraph.org
> >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>>
> >>>
> >>>
> >>>
> >>
> >> _______________________________________________
> >> osg-users mailing list
> >> osg-users@lists.openscenegraph.org
> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >>
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
> ------------------------------
>
> Message: 13
> Date: Thu, 6 Dec 2007 10:54:05 -0000
> From: "Michael Platings" <[EMAIL PROTECTED]>
> Subject: [osg-users] Finding Textures to be drawn
> To: <osg-users@lists.openscenegraph.org>
> Message-ID:
>         <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="us-ascii"
>
> Hi Robert,
> I need to update many textures every frame, but ideally I'd only update
> those that will actually be drawn.
>
> So after I've called SceneView::cull() what's the best way to identify
> all textures to be drawn?
>
> The maximum size at which the textures will be drawn is also important,
> so how can I get the bounding box and projection and modelview matrices
> for each Drawable to be drawn with that texture?
>
> Thanks very much
>
> Michael Platings| Software Developer| Pixel Power Ltd
> College Business Park | Coldhams Lane | Cambridge | CB1 3HD
>
> Tel: +44 (0) 1223 721 000 | Fax: +44 (0) 1223 721111 |
> http://www.pixelpower.com <http://www.pixelpower.com/>
>
>
>
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> ------------------------------
>
> Message: 14
> Date: Thu, 6 Dec 2007 12:27:12 +0100
> From: "Emmanuel Roche" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] using osgIntrospection for own library
> To: "OSG Users" <osg-users@lists.openscenegraph.org>
> Message-ID:
>         <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Well, nobody has even a simple advise about this ??
>
> Manu.
>
> 2007/12/5, Emmanuel Roche <[EMAIL PROTECTED]>:
> >
> > Helle there !!
> >
> > I'm currently testing the osg reflection framework, so I got GenWrapper,
> > an now I'm using it to try to build wrappers for my own libraries... Here is
> > the situation:
> >
> > I've got a file typedefs.h containing something like:
> >
> > #include <osg/Node>
> > #include <osg/ref_ptr>
> >
> > typedef osg::ref_ptr<osg::Node> RefNode;
> >
> > And when I use genwrapper with such a file, just before the output * INFO:
> > creating file `gen/src/osgWrappers/ogl/Typedefs.cpp'
> >
> > I get: * WARNING: could not write a reflector for undefined type
> > `osg::ref_ptr< osg::Node >'
> >
> > I'm quite new to the introspection, so please correct me if I'm wrong:
> >
> > 1) Am I right to assume that this warning is not important and everything
> > will be all right as long as I load the osg wrapper library as this one
> > would provide everything needed to access the reflector for this type ?
> >
> > 2) And, if it's really the case, is this assumption dangerous because
> > osg::ref_ptr< osg::Node > is a particularly common type and the same
> > assumption would not work for something more exotic (like using osg:ref_ptr<
> > MyObjectType > where MyObjectType is "introspected" in a first library
> > (lib1) and this referenced type defined only in a second library... If
> > someone sees what I mean...) ?
> >
> > Thanks for you help !!
> >
> > Manu.
> >
> >
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> ------------------------------
>
> Message: 15
> Date: Thu, 6 Dec 2007 12:28:47 +0100
> From: "Emmanuel Roche" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] Still on osgintrospection...
> To: "OSG Users" <osg-users@lists.openscenegraph.org>
> Message-ID:
>         <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Nobody has no idea about this either ? I thought the introspection was more
> famous than that....
>
>
> 2007/12/5, Emmanuel Roche <[EMAIL PROTECTED]>:
> >
> > Suppose I have a class MyClass "introspected"
> >
> > I also some kind of template class MyTemplace<class T>, which can be built
> > with the type T=MyClass, BUT this construction is done nowhere in our base
> > library... I guess if I try to generate wrappers, the type
> > MyTemplate<MyClass> will not be defined (ie reflected). What is best way to
> > solve this problem ?
> >
> > And by the way, I noticed that (with the SVN version of the genwrapper at
> > least) it is not possible to use the option "-p" to generate VisualStudio
> > project files. The option simply doesn't appear anywhere in the source code
> > in fact, it that normal ?
> >
> > Manu.
> >
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> ------------------------------
>
> Message: 16
> Date: Thu, 6 Dec 2007 13:14:18 +0100
> From: "David Callu" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] using osgIntrospection for own library
> To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org>
> Message-ID:
>         <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi Manu
>
> 2007/12/5, Emmanuel Roche <[EMAIL PROTECTED]>:
> >
> > Helle there !!
> >
> > I'm currently testing the osg reflection framework, so I got GenWrapper,
> > an now I'm using it to try to build wrappers for my own libraries... Here is
> > the situation:
> >
> > I've got a file typedefs.h containing something like:
> >
> > #include <osg/Node>
> > #include <osg/ref_ptr>
> >
> > typedef osg::ref_ptr<osg::Node> RefNode;
> >
> > And when I use genwrapper with such a file, just before the output * INFO:
> > creating file `gen/src/osgWrappers/ogl/Typedefs.cpp'
> >
> > I get: * WARNING: could not write a reflector for undefined type
> > `osg::ref_ptr< osg::Node >'
> >
> > I'm quite new to the introspection, so please correct me if I'm wrong:
> >
> > 1) Am I right to assume that this warning is not important and everything
> > will be all right as long as I load the osg wrapper library as this one
> > would provide everything needed to access the reflector for this type ?
>
> You right
>
>
>
>
> 2) And, if it's really the case, is this assumption dangerous because
> > osg::ref_ptr< osg::Node > is a particularly common type and the same
> > assumption would not work for something more exotic (like using osg:ref_ptr<
> > MyObjectType > where MyObjectType is "introspected" in a first library
> > (lib1) and this referenced type defined only in a second library... If
> > someone sees what I mean...) ?
>
> I am not sure to see what you mean.
> can you explain this please
>
>  David
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> ------------------------------
>
> Message: 17
> Date: Thu, 6 Dec 2007 13:40:05 +0100
> From: "David Callu" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] Still on osgintrospection...
> To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org>
> Message-ID:
>         <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi Manu
>
> 2007/12/5, Emmanuel Roche <[EMAIL PROTECTED]>:
> >
> > Suppose I have a class MyClass "introspected"
> >
> > I also some kind of template class MyTemplace<class T>, which can be built
> > with the type T=MyClass, BUT this construction is done nowhere in our base
> > library... I guess if I try to generate wrappers, the type
> > MyTemplate<MyClass> will not be defined (ie reflected). What is best way to
> > solve this problem ?
>
>
> Template reflection is not supported in osgIntrospection. You have to
> reflect each class create with a template.
> Done automatically by genWrapper when it found a template instantiation.
> Take a look to src/osgWrapper/osg/Array, each osg::Vec2, osg::Vec2s,
> osg::Vec3 ... are reflected.
>
>
> And by the way, I noticed that (with the SVN version of the genwrapper at
> > least) it is not possible to use the option "-p" to generate VisualStudio
> > project files. The option simply doesn't appear anywhere in the source code
> > in fact, it that normal ?
>
> Well. really few person use genWrapper. I use it on Linux, Robert too. Never
> try on Windows.
> So perhaps this feature is firstly intended but never implemented.
> You can do it if you want :-)
>
>
>
> Manu.
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
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>
> ------------------------------
>
> Message: 18
> Date: Thu, 6 Dec 2007 13:42:47 +0100
> From: "Emmanuel Roche" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] using osgIntrospection for own library
> To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org>
> Message-ID:
>         <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi David,
>
> What I mean in my ponit 2 is:
>
> - Suppose I have a library "lib1" where I define my class "Class1"
> - Suppose I build a wrapper for this library: "lib1_wrapper"
>
> Now, I build another library, "lib2" where I define a templated class
> "Class2<T>"
> In this second library, I define the typedef :
> typedef Class2<Class1> MyTypedef;
>
> - And now I try to build a wrapper for this lib2, "lib2_wrapper".
>
> As Class1 is not in lib2, I guess the genwrapper will complain about no
> reflector being built for Class2< Class1 >, but since Class2 is defined only
> in lib2, I don't see how it would be possible to use the type Class2<Class1>
> in my wrappers in this case...
>
> I also have a similar question on the same issue, more generally speaking:
>
> Suppose in my lib1, I define Class1 and the template Class2<T>, but never
> instantiating Class4<Class1>... Would there be a way to instanciate this
> type with through the wrapper then ?
>
> Manu.
>
>
> 2007/12/6, David Callu <[EMAIL PROTECTED]>:
> >
> > Hi Manu
> >
> > 2007/12/5, Emmanuel Roche <[EMAIL PROTECTED]>:
> > >
> > > Helle there !!
> > >
> > > I'm currently testing the osg reflection framework, so I got GenWrapper,
> > > an now I'm using it to try to build wrappers for my own libraries... Here 
> > > is
> > > the situation:
> > >
> > > I've got a file typedefs.h containing something like:
> > >
> > > #include <osg/Node>
> > > #include <osg/ref_ptr>
> > >
> > > typedef osg::ref_ptr<osg::Node> RefNode;
> > >
> > > And when I use genwrapper with such a file, just before the output *
> > > INFO: creating file `gen/src/osgWrappers/ogl/Typedefs.cpp'
> > >
> > > I get: * WARNING: could not write a reflector for undefined type
> > > `osg::ref_ptr< osg::Node >'
> > >
> > > I'm quite new to the introspection, so please correct me if I'm wrong:
> > >
> > > 1) Am I right to assume that this warning is not important and
> > > everything will be all right as long as I load the osg wrapper library as
> > > this one would provide everything needed to access the reflector for this
> > > type ?
> >
> > You right
> >
> >
> >
> >
> > 2) And, if it's really the case, is this assumption dangerous because
> > > osg::ref_ptr< osg::Node > is a particularly common type and the same
> > > assumption would not work for something more exotic (like using 
> > > osg:ref_ptr<
> > > MyObjectType > where MyObjectType is "introspected" in a first library
> > > (lib1) and this referenced type defined only in a second library... If
> > > someone sees what I mean...) ?
> >
> > I am not sure to see what you mean.
> > can you explain this please
> >
> >  David
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
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>
> ------------------------------
>
> Message: 19
> Date: Thu, 6 Dec 2007 13:44:07 +0100 (CET)
> From: [EMAIL PROTECTED]
> Subject: Re: [osg-users] Creator vs 3D Studo Max
> To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org>
> Message-ID:
>         <[EMAIL PROTECTED]>
> Content-Type: text/plain;charset=iso-8859-1
>
> Hi,
>
> An alternative to Creator is Remo 3D, available from www.remograph.com.
>
> Regards
> /Andreas
>
>
> > Hi,
> >
> > I've a flight simulator project running on OSG 2.2 whereby we need to
> > model a geo-specific airport.
> >
> > We will need features like creating the airport lighting system,
> > geo-specific buildings, multiple LODs.
> >
> > We are considering whether to use Multigen Creator or 3D Studio Max to do
> > the job, any advice? Thanks a lot
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
>
>
>
>
> ------------------------------
>
> Message: 20
> Date: Thu, 6 Dec 2007 13:52:53 +0100
> From: "David Callu" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] osgIntrospection and operators ?
> To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org>
> Message-ID:
>         <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi Manu
>
> 2007/12/5, Emmanuel Roche <[EMAIL PROTECTED]>:
> >
> > It's me again, sorry to ask so much, but I keep being surprised with this
> > introspection stuff:
> >
> > Correct me if I'm missing something but since the operators of a class are
> > not reflected (why ?),
>
> Well, you right again. Operator are not supported in osgIntrospection.
>
>
> how can you expect to do something as simple as the addition of two
> > osg::Vec3 "introspectively" ???
> >
> Good question. OSG is bind in many other language than C++ with
> osgIntrospection and I don't know how this bind does to use operator.
> Perhaps simply not use operator at all.
> After look in OsgDotNet TODO list, a see that operator have to be
> implemented. So no solution for now.
> Again, feel free to do it :-).
>
> David
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> ------------------------------
>
> Message: 21
> Date: Thu, 6 Dec 2007 14:13:43 +0100
> From: "David Callu" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] using osgIntrospection for own library
> To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org>
> Message-ID:
>         <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> 2007/12/6, Emmanuel Roche <[EMAIL PROTECTED]>:
> >
> > Hi David,
> >
> > What I mean in my ponit 2 is:
> >
> > - Suppose I have a library "lib1" where I define my class "Class1"
> > - Suppose I build a wrapper for this library: "lib1_wrapper"
> >
> > Now, I build another library, "lib2" where I define a templated class
> > "Class2<T>"
> > In this second library, I define the typedef :
> > typedef Class2<Class1> MyTypedef;
> >
> > - And now I try to build a wrapper for this lib2, "lib2_wrapper".
> >
> > As Class1 is not in lib2, I guess the genwrapper will complain about no
> > reflector being built for Class2< Class1 >,
>
>
>
> GenWrapper work on one Header at time. So if your  "typedef Class2<Class1>
> MyTypedef;"
> is define in the same file of the template definition Class2<T>, It will
> create the Class2<Class1> reflector.
>
>
>
>
> I also have a similar question on the same issue, more generally speaking:
> >
> > Suppose in my lib1, I define Class1 and the template Class2<T>, but never
> > instantiating Class4<Class1>... Would there be a way to instanciate this
> > type with through the wrapper then ?
>
>
> If you think to add  "typedef Class4<Class1> myClass;" in the wrapper source
> with the optional genWrapper.conf file, this is theoretically possible (from
> the compiler and linker view). But genWrapper don't support this kind of
> operation.
>
> A solution is to create a template reflector for your template Class2 and
> instanciate this template reflector in the wrapper source.
> Alre
>
>
> Manu.
> >
> >
> > 2007/12/6, David Callu <[EMAIL PROTECTED]>:
> > >
> > > Hi Manu
> > >
> > > 2007/12/5, Emmanuel Roche <[EMAIL PROTECTED] >:
> > > >
> > > > Helle there !!
> > > >
> > > > I'm currently testing the osg reflection framework, so I got
> > > > GenWrapper, an now I'm using it to try to build wrappers for my own
> > > > libraries... Here is the situation:
> > > >
> > > > I've got a file typedefs.h containing something like:
> > > >
> > > > #include <osg/Node>
> > > > #include <osg/ref_ptr>
> > > >
> > > > typedef osg::ref_ptr<osg::Node> RefNode;
> > > >
> > > > And when I use genwrapper with such a file, just before the output *
> > > > INFO: creating file `gen/src/osgWrappers/ogl/Typedefs.cpp'
> > > >
> > > > I get: * WARNING: could not write a reflector for undefined type
> > > > `osg::ref_ptr< osg::Node >'
> > > >
> > > > I'm quite new to the introspection, so please correct me if I'm wrong:
> > > >
> > > >
> > > > 1) Am I right to assume that this warning is not important and
> > > > everything will be all right as long as I load the osg wrapper library 
> > > > as
> > > > this one would provide everything needed to access the reflector for 
> > > > this
> > > > type ?
> > >
> > > You right
> > >
> > >
> > >
> > >
> > > 2) And, if it's really the case, is this assumption dangerous because
> > > > osg::ref_ptr< osg::Node > is a particularly common type and the same
> > > > assumption would not work for something more exotic (like using 
> > > > osg:ref_ptr<
> > > > MyObjectType > where MyObjectType is "introspected" in a first library
> > > > (lib1) and this referenced type defined only in a second library... If
> > > > someone sees what I mean...) ?
> > >
> > > I am not sure to see what you mean.
> > > can you explain this please
> > >
> > >  David
> > >
> > > _______________________________________________
> > > osg-users mailing list
> > > osg-users@lists.openscenegraph.org
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
> > >
> > >
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
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> End of osg-users Digest, Vol 6, Issue 12
> ****************************************
>



-- 
Terry Welsh - mogumbo 'at' gmail.com
www.reallyslick.com  |  www.mogumbo.com
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