Virginia Holmstrom wrote on Monday, December 10, 2007 9:10 AM: > Hello- > > We are transitioning to OpenSceneGraph 2.2 from another visualization > kit. Has anyone attempted to render the scene in slices in order to > improve accuracy and reduce artifacts over very large z distances? > I.e. each iteration adjust the near and far clip planes to render a > portion of the z distance, so that the full z buffer can be used for > each slice? > > Is there a recommended way of accomplishing this in osg, and which > classes are involved?
Please take a look at the osgdepthpartition example. Hope this helps, -- Bryan Thrall FlightSafety International [EMAIL PROTECTED] _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org