Virginia Holmstrom wrote on Monday, December 10, 2007 9:10 AM:
> Hello-
> 
> We are transitioning to OpenSceneGraph 2.2 from another visualization
> kit. Has anyone attempted to render the scene in slices in order to
> improve accuracy and reduce artifacts over very large z distances?
> I.e. each iteration adjust the near and far clip planes to render a
> portion of the z distance, so that the full z buffer can be used for
> each slice?     
> 
> Is there a recommended way of accomplishing this in osg, and which
> classes are involved? 

Please take a look at the osgdepthpartition example.

Hope this helps,
-- 
Bryan Thrall
FlightSafety International
[EMAIL PROTECTED]
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