Hi Gerrick, You could play with using the Texture::setInternalFormat(GLint) method.
Robert. On Dec 12, 2007 12:07 AM, Gerrick Bivins <[EMAIL PROTECTED]> wrote: > Hi all, > I think I know the answer but just in case I'm overlooking something I > thought I'd ask. > What is the most efficient way to convert the osg::Image loaded from > osgDB::readImageFile() to another format, specifically RGBA 32-bit > floating-point for use > in a vertex shader? I can do a "brute force" method but if there's a better > way, I'd go for that. > biv > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org