Hi Gerrick,

You could play with using the Texture::setInternalFormat(GLint) method.

Robert.

On Dec 12, 2007 12:07 AM, Gerrick Bivins <[EMAIL PROTECTED]> wrote:
> Hi all,
> I think I know the answer but just in case I'm overlooking something I
> thought I'd ask.
> What is the most efficient way to convert the osg::Image loaded from
> osgDB::readImageFile() to another format, specifically RGBA 32-bit
> floating-point for use
> in a vertex shader? I can do a "brute force" method but if there's a better
> way, I'd go for that.
> biv
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>
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