Hello Michele, > Thank you Jean, Adrian was kind enough to send me already its code, I > am reviewing it now :)
Good, I don't have access to my home machine so I would have sent it to you in a few hours... :-) > I was thinking, maybe it wouldn't be a bad idea to integrate YafRay > into OSG, the license (LGPL) seems ok with it, unlike POV-Ray. When I started my Masters, my first attempt was to try and make an interface between OSG and Yafray. Unfortunately, the main developer (Lynx) was not very open to requests to changes in the build system and other things that would have made this kind of development easier. He seemed to just want to do his thing, not really wanting external programs to use Yafray code directly (but that may just be an impression - take it with a grain of salt). In the end, I just used OSG's IntersectionVisitor and eventually Adrian's kd-tree. I didn't really need advanced effects, just intersection testing, so that was enough. But if Lynx can be brought on to help do a real integration of Yafray with OSG with the goal of doing some realtime raytracing, that may be really interesting. If the question is which Open Source raytracer would be the best to try such an integration, Yafray is definitely my first choice. It's really fast, and gives very good results. J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org