hi gang,

just a reminder about paul and my forthcoming osg training this  
january in washington dc. what better way to celebrate the holidays  
than by getting a loved one an osg training? give a man a polygon,  
he'll render for a day, teach him to tessellate, and he'll render for  
the rest of his life. or something like that.

anyway, we've got a nice group of students already, but space is still  
available. so, join us in the heart of washington dc, with easy access  
to the metro and parking, and we'll provide all the coffee you'll  
need. here's what we'll be teaching:

january 22 & 23: OSG intermediate course

we'll teach you everything you need to know to move from basic OSG  
usage, to advanced things like building custom drawables, plugins,  
etc. here's what you'll learn:

  * Memory management
  * Nodes, various node types, custom nodes and NodeKits
  * Traversals, NodeVisitors, Callbacks
  * Data manipulation tools
  * Drawables, Geometry, and state
  * Using plugins
  * Threads
  * Viewing and camera manipulation
  * Window system integration
  * Optimization techniques

january 24: terrain databases in OSG

and of course, our bonus round this year is a terrain day. we'll teach  
you how to build the world, and deal with thorny issues of scale.  
specifically:

  * Large data set construction, display, and optimization
  * Paged data sets
  * Network served data
  * VirtualPlanetBuilder data generation
  * Shading
  * Tools & Workflow

we hope you can join us!

bob

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