I'm really excited about this, especially the inclusion of the environment variable reference (which you've seen me pouring my sweat in to these past few weeks). Previously undocumented, OSG's environment variables are a powerful debugging and tuning mechanism that all OSG developers should be familiar with. Order now at http://www.osgbooks.com. A full press release follows. -Paul OpenSceneGraph Reference Manual v2.2 Book Now Available Ann Arbor, Michigan, and Louisville, Colorado, December 13, 2007--Blue Newt Software and Skew Matrix Software are pleased to announce the publication and immediate availability of OpenSceneGraph Reference Manual v2.2, documenting the current release of the cross-platform OpenGL-based scene graph API. The 640-page book is available both as a PDF file and softbound. Bob Kuehne (Blue Newt Software) and Paul Martz (Skew Matrix Software) co-edited the book. OpenSceneGraph Reference Manual v2.2 is the fourth book in the OpenSceneGraph Programming Series. OpenSceneGraph Quick Start Guide, OpenSceneGraph Reference Manual v2.0, and OpenSceneGraph Reference Manual v1.2 are also available. The new book includes an overview of OpenSceneGraph (OSG), changes in the new v2.2 release, and a complete reference for all environment variables that OSG uses. It fully documents all public methods and function parameters in the three core OSG libraries, osg, osgDB, and osgUtil. The reference chapters are generated directly from the OSG source code using Doxygen. The Doxygen configuration files were heavily enhanced to produce a high-quality, readable reference and eliminate clutter. You can order both electronic and softbound editions now at http://www.osgbooks.com. About the Editors Bob Kuehne is a graphics consultant, entrepreneur, engineer, and head of the graphics consultancy, Blue Newt Software. He is the author of OpenGL Programming on Mac OS X. For more information, visit http://www.blue-newt.com. Paul Martz is a 3D graphics software engineer, consultant, and president of Skew Matrix Software. He is the author of OpenGL Distilled and OpenSceneGraph Quick Start Guide. For more information, visit http://www.skew-matrix.com. Bob and Paul collaborate on many OSG development, consulting, training, and technical writing projects. Visit their Web pages for additional information. Blue Newt Software, Ann Arbor, Michigan, USA http://www.blue-newt.com Skew Matrix Software, Louisville, Colorado, USA http://www.skew-matrix.com
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