Hi Michele,

Cell shading doesn't have specular highlights normally, if you want
this you'd need to do it in a custom shader.  What you may need to do
is subclass from osgFX::Carton to add your own shaders, or just set up
the scene graph by hand to do the effect you want.

Robert.

On Dec 17, 2007 4:41 PM, Michele Bosi <[EMAIL PROTECTED]> wrote:
> Thank you Robert,
> that is exactly the problem, it seems from the source code that the
> shader doesn't support GL_COLOR_MATERIAL enabled, in order to do so I
> think one should write another shader that reads the current color and
> not the current material.diffuse component.
> Also it seems that the effect doesn't show up specular highlights, do
> you see any specular highlights in your models?
>
>
> Thanks,
> Michele
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