-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Anders Backman wrote:
> Blender: is even more rudimentary, right? (The collada physics exporter from
> Collada is not very good at all).
> 

The problem with Blender is that data are there, but not the manpower to
implement the exporters. I wrote my share of exporters for Blender, it
is not difficult to do, but quite hard to justify the investment unless
I have a specific need for the feature or somebody pays for it. A pity,
because Blender is a great tool.

Do you have specific issues with Collada exporter? Perhaps those are
easily fixable (all is just Python, in the end).

> As I see it right now, the only way in that in theory support what we need
> is: Collada.

+1

> Another related thing is support for trees and bushes.
> Assume you want to have 20-30.000 trees + terrain + hw-animated
> bushes/grass.
> Is there any solutions available in the osg community today?
> Except perhaps for SpeedTree?

osgBillboards?


Regards,

Jan
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.7 (GNU/Linux)
Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org

iD8DBQFHaZ4in11XseNj94gRAnQKAJ9uvfCkkn8FMPqa7JSpnprchYkqrACeMVLG
42WlxomeamSLnu2lPN3Iw9k=
=ZRbW
-----END PGP SIGNATURE-----
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to