-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Anders Backman wrote: > Blender: is even more rudimentary, right? (The collada physics exporter from > Collada is not very good at all). >
The problem with Blender is that data are there, but not the manpower to implement the exporters. I wrote my share of exporters for Blender, it is not difficult to do, but quite hard to justify the investment unless I have a specific need for the feature or somebody pays for it. A pity, because Blender is a great tool. Do you have specific issues with Collada exporter? Perhaps those are easily fixable (all is just Python, in the end). > As I see it right now, the only way in that in theory support what we need > is: Collada. +1 > Another related thing is support for trees and bushes. > Assume you want to have 20-30.000 trees + terrain + hw-animated > bushes/grass. > Is there any solutions available in the osg community today? > Except perhaps for SpeedTree? osgBillboards? Regards, Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFHaZ4in11XseNj94gRAnQKAJ9uvfCkkn8FMPqa7JSpnprchYkqrACeMVLG 42WlxomeamSLnu2lPN3Iw9k= =ZRbW -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org