Hello Glenn,

> Another option may be to use geometry shaders for curved lines and surfaces.
> Of course you need a failrly new graphics card for this. An OSG
> implementation what allowed multiple 'techniques' like shaders or GLU would
> be interesting.  -gw

Great idea! Mike Weiblen's announced geometry shader implementation in  
the OSG will help a lot when the time comes! :-)

J-S
-- 
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                         http://whitestar02.webhop.org/

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