Hello Glenn, > Another option may be to use geometry shaders for curved lines and surfaces. > Of course you need a failrly new graphics card for this. An OSG > implementation what allowed multiple 'techniques' like shaders or GLU would > be interesting. -gw
Great idea! Mike Weiblen's announced geometry shader implementation in the OSG will help a lot when the time comes! :-) J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org