Hello, in my programs I would like to show some text "following" the objects that are in the scene. Till now the solution that I found was to create an osgText::Text object and do something like:
text->setPosition( world space position ); text->setAutoRotateToScreen(true); the problem is that the text is draw very big, and is affected by perspective projection which in this case I wouldn't like. Basicly I need a text that behaves like if it was drawn on a HUD but whose position on the screen is based on the objects they are following (that is, is the projection on the screen of some world space coordinates). How can I accomplish this? The only solution I have in mind is to put all the text objects on a HUD (which complicates a lot the design of my program) and to compute by hand, every frame, the projection of the objects they are following, so that i can assign it to the text objects. Isn't there a built in functionality to achieve the same result? Thanks, Michele _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org