Hi Gordon,

If the graphics context being shared?  If not the contextID will need
updating for the osg::State associated with the pbuffer.

Robert.

On Jan 8, 2008 8:39 PM, Gordon Tomlinson <[EMAIL PROTECTED]> wrote:
>
>
> Hi Y'all
>
> We having some issues with osg 1.2 and font corruption ( I know but we
> cannot yet move on, curse of commercial software and 20k users base, soon
> though soon....... )
>
>
> Basically we have some fonts and they show normal all is good, we then
> render to a Pbuffer and the fonts work great in the Pbuffer, the resultant
> video all is good
> we then switch back to the normal render and the fonts are now hosed.
> classic black box/white box syndrome...
>
> Is there something we need to do in the fonts to ensure they survive these
> context switches,
>
> Thanks in advance
>
>
>
>
>
> Best Regards
>
>
>
> Gordon
>
> __________________________________________________________
> Gordon Tomlinson
> Email  : gordon.tomlinson @ overwatch.com
> YIM/AIM: Gordon3dBrit
> MSN IM : Gordon3dBrit @ 3dSceneGraph.com
>
> __________________________________________________________
>
>
> "Self defence is not a function of learning tricks
> but is a function of how quickly and intensely one
> can arouse one's instinct for survival"
> - Master Tambo Tetsura
>
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