On Jan 11, 2008 4:46 PM, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote:
> Hi,
>
> >>    o OVERRIDE is effectively an instruction to ignore an
> >> attempts of StateSet below it to set RenderBin's.
> >
> > Understood. Can you give me an example of why someone would want to do
> > this?
>
> Pardon me, to step into this discussion but I think I have a situation where
> renderBin override could become useful. I hope Robert will verify this as
> reasonable scenario.
>
> I think for performance reasons it could be useful to turn OVERRIDE to
> render all geometry into one unsorted bin for faster ShadowMap generation.
> ShadowMap contains only depths so using render bins for transparency sorting
> may not change anything.  Does it make sense ?

Yep this is a reasonable usage of OVERRIDE, although one would have to
be careful to use so a heavy handed approach, for most scene graphs
it'd probably work fine.

Robert.
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to