HI Franclin, I wrote the osgvolume under Linux, and then it was ported to other OS's (actually just a recompile as its all non platform specific code). So the issue certainly isn't linux, rather its likely to be done to your hardware a OpenGL driver limitation, such as lack of 3d texture support. FYI, I'm using modern Nvidia hardware and drivers.
Robert. On Jan 12, 2008 9:01 PM, Franclin Foping <[EMAIL PROTECTED]> wrote: > Hello everyone, > I am currently working on a volume rendering program and I thought I could > start by the build-in example osgvolume. > However it doesn't work on Linux not sure why? In fact, when I run it the > program exits immediately and returns 0, meaning that it terminates > properly. > Anyone can help? > Other examples work perfectly. > Any documentation about osgvolume? What is it supposed to do? > Waiting for your reply. > Franclin. > > > ________________________________ > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! > Mail > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org