I have changed the VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY mode, but
The overlay texture map disappear at some distance, I have not find the
rule. I don't why.

在08-1-13,Glenn Waldron <[EMAIL PROTECTED]> 写道:
>
> Hi,
> If you are using VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY mode, the
> display resolution of the overlay texture will depend on how much of the
> texture is seen. For example, if you are looking out towards the horizon,
> the overlay will appear blockier because it must render a larger piece of it
> within a finite texture size. Google Earth overlays behave the same way.
>
> You can adjust the texture size itself with
> OverlayNode::setOverlayTextureSizeHint(). Try 2048 or 4096 if your video
> card support it; it definitely helps -gw
>
> --
> Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791
>
>  On Jan 12, 2008 5:40 AM, 赵明伟 <[EMAIL PROTECTED]> wrote:
>
> >      Hi, EveryOne.
> >
> >     I am using the VPB and osgGIS. My step as follows: first use the
> > image and dem file of a small region to generate terrain models by VPB , and
> > then use the shp file to generate vector shape models, finally, in my
> > application, I set the vector shape models' root as overlay to the terrain
> > models' root.
> >
> >     The final display effect has a problem that the generated texture of
> > overlay cannot change it's resolution.So when I zoom in the viewer, the
> > resampling effect is ugly.
> >
> >     And there is anthoer question that  I want the blend effect between
> > overlay texture and the real terrain texture , but I can not find the
> > interface in class osgSim::OverlayNode. If I don't use the OverlayNode and
> > just blend the terrain models and the vector shape models, then the depth
> > setting will be a question.
> >
> >     I'm waiting your reply, Thanks.
> >
> > _______________________________________________
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> > osg-users@lists.openscenegraph.org
> >
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
>
>
>
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