Hi Paul, > NVIDIA drivers have a control for default texture clamping. I know this used > to default to the CLAMP_TO_EDGE, and if you wanted OpenGL spec-compliant > behavior, you had to manually change it to CLAMP_TO_BORDER.
Thanks for the details! I'm always impressed at how difficult it seems to be for driver writers to conform to a spec... I'm sure it's more difficult than it seems, but I wonder if they're really trying hard enough? > I wonder if this is the cause of the black lines issue? CLAMP_TO_BORDER with > full 0 to 1 texture coordinates and no border specified in the texture, that > would cause a black edge where the texture tiles meet... If this is the > case, proper use of the texture border would eliminate the problem. Yep, that's whay Robert ended up doing. Thanks, J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org