Hi Paul,

> NVIDIA drivers have a control for default texture clamping. I know this used
> to default to the CLAMP_TO_EDGE, and if you wanted OpenGL spec-compliant
> behavior, you had to manually change it to CLAMP_TO_BORDER.

Thanks for the details! I'm always impressed at how difficult it seems to be for
driver writers to conform to a spec... I'm sure it's more difficult than it
seems, but I wonder if they're really trying hard enough?

> I wonder if this is the cause of the black lines issue? CLAMP_TO_BORDER with
> full 0 to 1 texture coordinates and no border specified in the texture, that
> would cause a black edge where the texture tiles meet... If this is the
> case, proper use of the texture border would eliminate the problem.

Yep, that's whay Robert ended up doing.

Thanks,

J-S
--
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                        http://whitestar02.webhop.org/
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