Hello, I'm adding particle support to FlightGear and everything is going fine so far except when i try to use connected particles:
Solid mode: http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-002.jpg http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-003.jpg http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-004.jpg http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-005.jpg http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-006.jpg http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-007.jpg Wireframe: http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-008.jpg http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-009.jpg http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-010.jpg http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-011.jpg http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-012.jpg http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-013.jpg I'm doing it "by hand" (not using *Effect class), this is the same code i use for a normal particle system, except i instantiate a ConnectedParticleSystem instead. Am i doing something wrong? Using 2.3.4 Thanks in advance! Cheers, Tiago _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org