I'm interested but I cannot open the AVI. Is there a special CODEC that needs to be downloaded? thanks
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Monday, February 04, 2008 12:18 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Displaying cables Hello Anders, > I did something similar a while back. > http://www.vrlab.umu.se/research/colosseum3d/images/cables2.avi Wow, very nice! > Also I did not spend that much time on the calculation of texture > coordinates, which is as far as I know a fairly hard problem. We're pretty satisfied with just using the world-space distance between the two ends of a segment to determine the texture coordinates. It's not perfect but sufficient... > I was more or less drawing a skewed cylinder between the interpolated > points. That's what we're doing. Did you use OSG for your implementation? Care to share some details on how your geometry is being built? Thanks, J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org