I'm interested but I cannot open the AVI.  Is there a special CODEC that needs 
to be downloaded?
thanks 

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien 
Guay
Sent: Monday, February 04, 2008 12:18 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Displaying cables

Hello Anders,
> I did something similar a while back.
> http://www.vrlab.umu.se/research/colosseum3d/images/cables2.avi

Wow, very nice!

> Also I did not spend that much time on the calculation of texture 
> coordinates, which is as far as I know a fairly hard problem.

We're pretty satisfied with just using the world-space distance between the two 
ends of a segment to determine the texture coordinates. It's not perfect but 
sufficient...

> I was more or less drawing a skewed cylinder between the interpolated 
> points.

That's what we're doing. Did you use OSG for your implementation? Care to share 
some details on how your geometry is being built?

Thanks,

J-S

--
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to