:-) 2008/2/6, Jean-Sébastien Guay <[EMAIL PROTECTED]>: > > Hello Adrian, > > > :-) only the first version of my kd.tree. latest i still extermly slow > > with about 700K-800K intersection test per second. there are latest > > kd-Tree ray check with more than ++ 6M rays per second. www.ompf.org > > <http://www.ompf.org> :-) > > Don't take it personally, I didn't mean it's slow at 100k intersections > per second! Remember each application will be different, so you cannot > compare 100k in my program to 700-800k in yours. My program probably > does more processing between intersection tests than yours, since it > traces in a sphere at each vertex and then stores that as vertex > attributes in the Spherical Harmonics basis... Your program is just > raytracing from the viewpoint and displaying that, which is simpler... > > And I recently integrated the last version of your kdtree in my > application, and it works well... If you have a newer one, you can send > it to me if you want... :-) > > J-S > > -- > ______________________________________________________ > Jean-Sebastien Guay [EMAIL PROTECTED] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
-- ******************************************** Adrian Egli
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