:-)

2008/2/6, Jean-Sébastien Guay <[EMAIL PROTECTED]>:
>
> Hello Adrian,
>
> > :-) only the first version of my kd.tree. latest i still extermly slow
> > with about 700K-800K intersection test per second. there are latest
> > kd-Tree ray check with more than ++ 6M rays per second. www.ompf.org
> > <http://www.ompf.org> :-)
>
> Don't take it personally, I didn't mean it's slow at 100k intersections
> per second! Remember each application will be different, so you cannot
> compare 100k in my program to 700-800k in yours. My program probably
> does more processing between intersection tests than yours, since it
> traces in a sphere at each vertex and then stores that as vertex
> attributes in the Spherical Harmonics basis... Your program is just
> raytracing from the viewpoint and displaying that, which is simpler...
>
> And I recently integrated the last version of your kdtree in my
> application, and it works well... If you have a newer one, you can send
> it to me if you want... :-)
>
> J-S
>
> --
> ______________________________________________________
> Jean-Sebastien Guay    [EMAIL PROTECTED]
>                                http://www.cm-labs.com/
>                         http://whitestar02.webhop.org/
>
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>



-- 
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Adrian Egli
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