Hi Paul,

> Probably a more interesting question is how to render the transparent sphere
> so that the back half is rendered first and the front half is rendered
> second, for proper blending.
>
> Best way to do that is to multi-parent the sphere to two Geodes. In one
> Geode cull front faces, and in the other cull back faces. Then set the
> render bin details so that the back half gets rendered before the front half
> -- and both get rendered after the opaque sphere, of course.

Nice catch, I hadn't thought of this. I generally don't use transparency 
that much, and then mostly in test programs, so I normally just accept 
what I get with artifacts and all... :-)

J-S

-- 
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to