Hi Paul, > Probably a more interesting question is how to render the transparent sphere > so that the back half is rendered first and the front half is rendered > second, for proper blending. > > Best way to do that is to multi-parent the sphere to two Geodes. In one > Geode cull front faces, and in the other cull back faces. Then set the > render bin details so that the back half gets rendered before the front half > -- and both get rendered after the opaque sphere, of course.
Nice catch, I hadn't thought of this. I generally don't use transparency that much, and then mostly in test programs, so I normally just accept what I get with artifacts and all... :-) J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org