I have a class that inherits from osg::Group. In this class I'm overriding the traverse function. It is written in such a way that the CULL_VISITOR doesn't have an opportunity to call osg::Group::traverse(nv). When I add this object to the scenegraph all the nodes in my scene go black. Even if this class is a child - all the nodes (including parent nodes) appear black.
What I did to patch things is to hack my class such that the CULL_VISITOR is allowed to call osg::Group::traverse(nv); at least once at the start. This seems to address the problem, albeit in a kludgy sort of way. I'd like to know if: - this is a new OSG bug? - anyone else is experiencing this? - or perhaps I'm abusing things in such way that is ill-advised? Comments? _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org