Hi Mike, I can't really work out exactly what issue you have given your email. The best I can do is point your towards the osgshader example for an example of shaders set up in code, or the OpenSceneGraph-Data/glsl_*.osg example .osg files.
Robert. On Thu, Jan 31, 2008 at 8:00 PM, Dunhour, Mike (CIV) <[EMAIL PROTECTED]> wrote: > > > > Hello > Still trying to get a shader program running in an .osg mesh file > > Doing the > Program { > Shader{ > Type FRAGMENT > Code { > "void main (void);" > "{" > " gl_FragColor = vec4 (1.0, 0.0, 0.0, 1.0);" > "" > "}" > > Trying to get shader code to be called from file replacing code with > File "Shader_f.gl" > > But no go > Any ideas > > Mr. D > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or > g > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org