I have used .ac files before, but unfortunately. AC files do not store vertex normal information.
Brian On Fri, Feb 15, 2008 at 6:04 AM, Andreas Lindmark < [EMAIL PROTECTED]> wrote: > > http://www.blendernation.com/2006/06/12/blender-and-the-open-source-combat-simulator-project/ > Check out the answer for the second question in the interview. It might be > what your after. Seems like they did it by converting from osg to .ac and > then importing to blender via a plugin. > > /Andreas > > > 2008/2/15, Brian <[EMAIL PROTECTED]>: > > > > Hi > > I am trying to find a 3d file format that exports well out of OSG into > > Blender3d. > > I need one that supports triangles,normals, uv coordinates, and > > textures. > > > > Thanks, > > Brian > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- http://osgscenemaker.googlepages.com
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