Thanks Robert - Yes I meant  multiple displays, thanks for your response. I 
saw a thread a while back in regards to openProducer, cant recall it but I 
believe Don was saying openProducer supported multiple channels or a cluster 
of machines. Does anyone know if OpenProducer has this support.

Regards.


----- Original Message ----- 
From: "Robert Osfield" <[EMAIL PROTECTED]>
To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org>
Sent: Friday, February 15, 2008 3:35 AM
Subject: Re: [osg-users] Multi-Node?


> Hi Paul,
>
> When you say Multiple Nodes what exactly do you mean...  Do you simply
> mean a compute by Node, or graphics card or an osg::Node object in the
> scene graph...
>
> osgViewer does support multiple threaded, multiple displays on a
> single machine.  It doesn't directly support a cluster of machines,
> one needs to implement this at the application level.
>
> Robert.
>
> On Mon, Feb 11, 2008 at 4:21 AM, Paul Pocock
> <[EMAIL PROTECTED]> wrote:
>> Hi,
>>   I need to be able to run OpenSceneGraph on Multiple Nodes and was
>>  wondering if OSG 2.X is able to handle a multi-channel (Gen locked)
>>  setup?  - or does a whole lot of synchronization software have to be
>>  written for it?
>>
>>  Regards
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
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