One approach is to use shaders for fading. Here's a simple example: https://wush.net/websvn/osggis/filedetails.php?repname=osggis&path=%2Ftrunk%2Fsrc%2FosgGIS%2FFadeHelper.cpp
Of course you'd need to augment the shaders to support lighting, texturing etc., but you get the idea. -gw On Feb 15, 2008 1:38 PM, Judd Tracy <[EMAIL PROTECTED]> wrote: > Does osg support or has anybody implemented fading between LOD > transistions? I found an old thread where someone talks about it but no > word if anything ever happened with it > http://osgcvs.no-ip.com/osgarchiver/archives/June2003/0162.html > > -- > Judd Tracy > Institute for Simulation and Training > University of Central Florida > 407-882-1405 > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791
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