2008/2/29, David Callu <[EMAIL PROTECTED]>:
>
> Hi Necdet Can
>
> Have you try to use an osg::LightModel with ambient == black in your scene
> ?
>
> In OpenGL, lighting is controlled by glLight and glLightModel.
>
>
> HTH
> David Callu
>
> 2008/2/29, Necdet Can Atesman <[EMAIL PROTECTED]>:
> >
> > Hi folks,
> >
> > I am unable to create complete darkness in osg. I'm setting the only
> > light source to not emit anything, but the objects in my scene are still
> > visible, although very faintly. Is there something wrong with the code,
> > or is it just osg/opengl?
> >
> > osg::Light* light = new osg::Light();
> > light->setAmbient(osg::Vec4d(0.0f, 0.0f, 0.0f, 1.0f));
> > light->setDiffuse(osg::Vec4d(0.0f, 0.0f, 0.0f, 1.0f));
> > light->setSpecular(osg::Vec4d(0.0f, 0.0f, 0.0f, 1.0f));
> > osgView* view = new osg::View();
> > osgView->setLightingMode(osg::View::HEADLIGHT);
> > view->setLight(light);
> >
> > Thanks,
> > Necdet Can
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
>
>
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