2008/2/29, David Callu <[EMAIL PROTECTED]>: > > Hi Necdet Can > > Have you try to use an osg::LightModel with ambient == black in your scene > ? > > In OpenGL, lighting is controlled by glLight and glLightModel. > > > HTH > David Callu > > 2008/2/29, Necdet Can Atesman <[EMAIL PROTECTED]>: > > > > Hi folks, > > > > I am unable to create complete darkness in osg. I'm setting the only > > light source to not emit anything, but the objects in my scene are still > > visible, although very faintly. Is there something wrong with the code, > > or is it just osg/opengl? > > > > osg::Light* light = new osg::Light(); > > light->setAmbient(osg::Vec4d(0.0f, 0.0f, 0.0f, 1.0f)); > > light->setDiffuse(osg::Vec4d(0.0f, 0.0f, 0.0f, 1.0f)); > > light->setSpecular(osg::Vec4d(0.0f, 0.0f, 0.0f, 1.0f)); > > osgView* view = new osg::View(); > > osgView->setLightingMode(osg::View::HEADLIGHT); > > view->setLight(light); > > > > Thanks, > > Necdet Can > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > >
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