Hello all OSGers! I have two simple questions.
Question 1: I have two texture layers, L0 and L1 What is the best way in OSG to crossfade between these? What I want is: L0 * (a) + L1 * (1 - a) I think it must be either osg::TexEnv or osg::TexEnvCombine. But how should they be setup? Question 2: Is it more efficient to do this operation in a shader? -- Joakim Simonsson _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org